The LEGO Duck Factory — 3D Character Rigging & Narrative Animation
"Brought character emotion and comedic timing to life. Audio phoneme alignment and gesture choreography were executed flawlessly."
Blender character keyframing, facial gesture animation, audio synchronisation, and stop-motion kinematics for narrative 3D storytelling
Character rigging, facial phoneme keyframing, and speech-synchronised 3D narrative animation staged in Blender.
A comedic narrative sequence introducing Brick McBuilder, owner of the LEGO Duck Factory. The piece required balancing stylized stop-motion minifigure joint constraints with lively facial phoneme changes, eyebrow acting, and physical arm gesture timing.
Synchronized keyframes directly to high-sample audio dialogue waveforms in the Blender Video Sequence Editor, ensuring mouth shape swaps and body beats matched speech cadence.
Engineered realistic plastic gloss shaders with subtle mold seam lines, tactile surface reflections, and cinematic three-point studio lighting.
Blender animation workspace breakdown featuring speech audio sync, facial phoneme keyframing, and character gesture kinematics
Production workspace capture displaying timeline sequencer, audio waveform alignment, and facial expression keyframe rigs