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Real-Time Interactive 3D Web Experience

PAID

"Incredible web 3D performance — loaded instantly on mobile browsers at 60 frames per second with full interactive orbit controls."

Digital Commerce Client•Web Experience Lead

Low-latency browser-embedded 3D showcase engineered for 60fps mobile and desktop performance

Engineered a lightweight, real-time 3D model viewer directly embedded into a modern web frontend with zero input lag.

The client wanted an engaging 3D product interaction on their web storefront, but heavy standard 3D assets were bloating page payload, stalling the main thread, and stuttering on mobile viewports.

Had never built an interactive WebGL 3D web deployment from end to end. Mastered Draco geometry compression, mesh decimation without silhouette loss, shader baking, and WebGL lifecycle management directly within the web framework.

Baked complex studio illumination directly into low-draw-call PBR textures, compressed geometries via Draco/Meshopt reducing file size by 85%, and implemented camera damping and lazy initialization so the 3D canvas loads only when in viewport.

Achieved a rock-solid 60 FPS smooth orbit controls across both mobile and desktop devices with complete asset bundle under 2MB total payload.

TI-84 product visualization — the same asset optimized and delivered as an interactive WebGL browser experience for the same client

TI-84 product visualization — the same asset optimized and delivered as an interactive WebGL browser experience for the same client

Exploded assembly render — Draco-compressed geometry delivered as sub-2MB interactive GLB in the final web build

Exploded assembly render — Draco-compressed geometry delivered as sub-2MB interactive GLB in the final web build